pastermister.blogg.se

Half life source crashes in gmod
Half life source crashes in gmod








half life source crashes in gmod
  1. #Half life source crashes in gmod update#
  2. #Half life source crashes in gmod driver#
  3. #Half life source crashes in gmod Patch#

  • Fixed a stack overflow with DListView and columns inserted at specific positions.
  • surface.DrawLine now uses floats not integers.
  • Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types).
  • Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine.
  • Potential fix for crash relating to env_microphone's measure target entity.
  • Spawnmenu search now resets its model cache when addons/games are remounted.
  • Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo.
  • #Half life source crashes in gmod driver#

  • Prisoner pod and chair vehicles now react to damage physically, driver takes explosion damage, calls GM:EntityTakeDamage hook.
  • The filter also obeys your Steam preferences for chat filtering as seen here: This filter can be disabled in-game via a check box in the chat's Filters section:

    #Half life source crashes in gmod update#

    Fixed a typo in hook.Remove error (Community Contribution)Īs usual servers are recommended to update at earliest convenience, especially if they were affected by one or more issues mentioned above.īiggest change with this update is the addition of Steam's Chat Filtering feature to the default in-game chat.TTT: Fix ammo ents blocking +use near other entites (Community contribution).Also fixed their collisions and inability to hit the player at certain player angles Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup.Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge.Fixed func_healthcharger and func_recharge not updating its texture index.Fixed a regression with string.Comma where it wouldn't format huge numbers properly.Failing to save jpeg screenshots/posters actually says that it failed in console.Fixed hook.Add giving a less than useful error when given a nil to second argument.Flash the game window when loading screen disappears to let the player know the loading is finished.Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution).Put motionsensor.GetColourMaterial behind a clientside permission.Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea.Fixed file.AsyncRead returning garbage when the target file has no data.Fixed a crash when trying to play bad ADPCM.Fixed vgui_slideshow_display crashing the game without materials to display.Improved save loading so it sets player ownership of spawned entities to a player in more cases.Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer.Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color.Allowed physgunning persistent props when persistence is disabled.Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes.

    #Half life source crashes in gmod Patch#

    We are releasing another small patch today.










    Half life source crashes in gmod